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White Huns White Huns Technologies

Military

Military
No. Technology research_points cost_per_round Requires Effects Enables
1 Flexibility of the Horde Military Tier 1
Flexibility of the Horde
A life in the saddle teaches a man to be adaptable.
0 0 Numerical Superiority Warriors' Yurts
2 Numerical Superiority Military Tier 2
Numerical Superiority
All fear the approaching dust cloud that signals the horde's arrival.
0 0 Flexibility of the Horde
    Integrity: +2 (all forces)
Army Drills Involuntary Levy Warriors' Camp
3 Traditions of Mobility Military Tier 11
Traditions of Mobility
It is important to remember who you are and where you come from.
0 0 Combat at Distance Wagon Rafts & Pontoons
    Integrity: +2 (all forces)
    Replenishment: +3% (all forces)
Elite Military Class Archers' Encampment Lancers' Encampment
4 Foreign Siege Experts Military Tier 11
Foreign Siege Experts
Captives can have their uses.
0 0 Extra Military Provisions
    Integrity: +2 (all forces)
    Replenishment: +3% (all forces)
    Missile attack rate: +10 for siege units (faction_to_force_own_unseen)
    Enables construction of heavy siege engines (faction_to_force_own_unseen)
Mercenary Contracts Tinkers' Camp Outfitter's Camp
5 Elite Military Class Military Tier 12
Elite Military Class
Hierarchy keeps men in line and reminds them of their station.
0 0 Exploitation of War Extra Military Provisions Traditions of Mobility
    Integrity: +2 (all forces)
    Replenishment: +3% (all forces)
    Upkeep cost: -5% for all units (faction_to_force_own_unseen)
Broad Scouting Initiative
6 Hunnic Storm Military Tier 12
Hunnic Storm
Only a fool stands before the raging storm.
0 0 Speed of Attack
    Integrity: +2 (all forces)
    Replenishment: +3% (all forces)
    Unit experience: +1 for all recruits (faction_to_force_own_unseen)
    Attrition: -30% when laying siege (all forces)
    Enemy siege holdout time: -1 (double for city-ports) (faction_to_general_own)
Broad Scouting Initiative
7 Tactical Formations Military Tier 12
Tactical Formations
The horde moves as one - a united storm of death.
0 0 Combat at Distance
    Integrity: +2 (all forces)
    Replenishment: +3% (all forces)
    Armour: +3% (faction_to_force_own_unseen)
    Melee damage: +3% (faction_to_force_own_unseen)
8 Broad Scouting Initiative Military Tier 13
Broad Scouting Initiative
"We decide who to kill, when to kill them and where they must die."
0 0 Elite Military Class Hunnic Storm
    Integrity: +2 (all forces)
    Replenishment: +3% (all forces)
    Campaign line of sight: +5% (faction_to_general_own)
    Recruitment cost: -20% for mercenary units (all characters)
    Sacking income: +35% (faction_to_general_own)
Permanent Migration
9 Mercenary Contracts Military Tier 13
Mercenary Contracts
Seeking help is not always a sign of weakness.
0 0 Foreign Siege Experts
    Integrity: +2 (all forces)
    Replenishment: +3% (all forces)
    Upkeep cost: -30% for mercenary units (faction_to_force_own_unseen)
10 Permanent Migration Military Tier 14
Permanent Migration
When your life fits in a saddlebag, the world is yours.
0 0 Broad Scouting Initiative
    Integrity: +2 (all forces)
    Integrity: +3 (faction_to_force_own_unseen)
    Campaign movement range: +35% (faction_to_force_own_unseen)
    Recruitment capacity: +1 (faction_to_province_own_unseen)
    Recruitment capacity: +1 when hording. (faction_to_force_own_unseen)
11 Involuntary Levy Military Tier 3
Involuntary Levy
The weakness of lesser men should always be exploited.
0 0 Numerical Superiority
    Integrity: +2 (all forces)
    Recruitment cost: -10% for infantry units (faction_to_force_own_unseen)
Massing of Power Supply 'Acquisition' War Propaganda
12 Army Drills Military Tier 3
Army Drills
"It worked for the Romans. It can work again for us."
0 0 Numerical Superiority
    Integrity: +2 (all forces)
    Unit experience: +1 for melee unit recruits (faction_to_force_own_unseen)
Wagon Laager Superior Cavalry
13 Massing of Power Military Tier 4
Massing of Power
A group of men does not make an army.
0 0 Involuntary Levy
    Integrity: +2 (all forces)
Horse Husbandry Archery Range Footmen's Camp
14 Wagon Laager Military Tier 5
Wagon Laager
Man's first duty is to protect his family.
0 0 Army Drills
    Campaign movement range: +10% for armies (all forces)
    Replenishment: +2% (faction_to_force_own_unseen)
    Unit experience: +1 for missile unit recruits (faction_to_force_own_unseen)
Combat at Distance Horse Husbandry
15 Supply 'Acquisition' Military Tier 5
Supply 'Acquisition'
When the land is yours, everything is free.
0 0 Involuntary Levy
    Campaign movement range: +10% for armies (all forces)
    Ammunition: +5% (faction_to_force_own_unseen)
Extra Military Provisions Carpenter's Yurt Metalworker's Yurt
16 Horse Husbandry Military Tier 6
Horse Husbandry
A warrior takes several mounts on campaign, that he might travel further in a day.
0 0 Wagon Laager Massing of Power
    Campaign movement range: +10% for armies (all forces)
Exploitation of War Lancers' Training Ground
17 Superior Cavalry Military Tier 7
Superior Cavalry
A swift horse and a skilled rider have no equal.
0 0 Army Drills
    Campaign movement range: +10% for armies (all forces)
    Battle movement speed: +5% (faction_to_force_own_unseen)
Combat at Distance Hording Tactics
18 War Propaganda Military Tier 7
War Propaganda
Every warlord should be concerned with his public image.
0 0 Involuntary Levy
    Campaign movement range: +10% for armies (all forces)
    Upkeep cost: -5% for all units (faction_to_force_own_unseen)
Exploitation of War
19 Hording Tactics Military Tier 8
Hording Tactics
Swift, unexpected and deadly; these are the ways of the horde.
0 0 Superior Cavalry
    Recruitment capacity: +1 (all forces)
    Charge bonus: +10% for cavalry units (faction_to_force_own_unseen)
Speed of Attack
20 Exploitation of War Military Tier 8
Exploitation of War
Where there's a war, there's an unbreakable will.
0 0 Horse Husbandry War Propaganda
    Recruitment capacity: +1 (all forces)
    Enables construction of medium siege engines (faction_to_force_own_unseen)
    Recruitment cost: -10% for cavalry units (faction_to_force_own_unseen)
Elite Military Class Extra Military Provisions Wagon Rafts & Pontoons
21 Combat at Distance Military Tier 9
Combat at Distance
If you can look a man in the eye, you're close enough to kill him.
0 0 Wagon Laager Superior Cavalry
    Recruitment capacity: +1 (all forces)
    Missile attack rate: +10% for missile units (faction_to_force_own_unseen)
    Missile damage: +5% (faction_to_army_own_unseen)
Tactical Formations Traditions of Mobility
22 Wagon Rafts & Pontoons Military Tier 10
Wagon Rafts & Pontoons
Horses may be able to swim, wagons cannot.
0 0 Exploitation of War
    Recruitment capacity: +1 (all forces)
    Sacking income: +15% (faction_to_general_own)
Traditions of Mobility Infantry Encampment
23 Extra Military Provisions Military Tier 10
Extra Military Provisions
Equipping the horde takes organisational skill.
0 0 Exploitation of War Supply 'Acquisition'
    Recruitment capacity: +1 (all forces)
    Ammunition: +10% (faction_to_force_own_unseen)
Elite Military Class Foreign Siege Experts Carpenter's Workplace Blacksmith's Workplace
24 Speed of Attack Military Tier 10
Speed of Attack
Swifter than the winds and deadlier than the storm.
0 0 Hording Tactics
    Recruitment capacity: +1 (all forces)
    Campaign movement range: +15% (faction_to_force_own_unseen)
    Fatigue rate: -20% (faction_to_force_own_unseen)
Hunnic Storm
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