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Ostrogoths Ostrogoths Technologies

Civil

Civil
No. Technology research_points cost_per_round Requires Effects Enables
1 Land Laws Civil Tier 1
Land Laws
When it is clear to all who owns what, and who may work where, life is easier.
0 0 Community Property Small City Village Clay Pit Cart Wheeler
2 Community Property Civil Tier 2
Community Property
"What's yours is mine too, apparently."
0 0 Land Laws
    Public order: +1 from bureaucratic reforms (all provinces)
Labour Service Local Traditions Goat Pens Wickermaker Goat Pens Wickermaker
3 Royal Minting Civil Tier 11
Royal Minting
When his face is everywhere, there can be no doubt who rules.
0 0 Royal Household Tolls & Customs
    Food: +5 from developments (all provinces)
    Public order: +1 from bureaucratic reforms (all provinces)
    Wealth: +7% from commercial buildings (faction_to_region_own_unseen)
New Aristocracy Fishing Port Trade Port Amber Market Slave Market Slave Market
4 Tithes Civil Tier 11
Tithes
"Think of it as a votive offering, that the king may continue to rule wisely."
0 0 Serfdom Family Workshops
    Food: +5 from developments (all provinces)
    Public order: +1 from bureaucratic reforms (all provinces)
    Public order: +3 from bureaucratic reforms (faction_to_province_own_unseen)
    Religious influence: +2 state religion (faction_to_region_own_unseen)
Master Craftsmen King's Court Fur Market Olive Oil Mill Fruit Dryer Winery Bone Crafters' Guild Bone Crafters' League
5 Master Craftsmen Civil Tier 12
Master Craftsmen
The master craftsmen makes art of the purely functional.
0 0 Family Workshops Tithes
    Food: +5 from developments (all provinces)
    Public order: +1 from bureaucratic reforms (all provinces)
    Construction cost: -10% for industrial and agricultural buildings (faction_to_region_own_unseen)
    Wealth: +5% from industrial and agricultural buildings (faction_to_region_own_unseen)
Gem Market Jeweller Deep Gold Mine Grand Forge Foundry Glass Workshop Salt Trading Post
6 New Aristocracy Civil Tier 12
New Aristocracy
"...and in so far as we follow you do we excel all other nations."
0 0 Local Nobility Royal Minting
    Food: +5 from developments (all provinces)
    Public order: +1 from bureaucratic reforms (all provinces)
    Construction time: -1 for main settlement buildings (faction_to_region_own_unseen)
    Growth: +3 (faction_to_province_own_unseen)
Dye Factory Spice Trading Port Silk Road Bazaar Arian Cathedral Monastic Estates Arian Sanctuary Latin Cathedral Monastic Hospice Latin Sanctuary Temple of Camulos Celtic Barrows Sacrificial Grounds Temple of Wodan Germanic Barrows Irminsul Imperial Cult Basilica Basilica of Hermes Basilica of Isis Serapeum Basilica of Sol Invictus Altar of the Di Superi Manichaeist Basilica Manichaeist Library Shrine of Light Greek Cathedral Greek Monastic School Greek Sanctuary Temple of the Eternal Sky Ancestral Altar Astudan Temple of Great Fires Pirangah
7 Royal Council Civil Tier 12
Royal Council
A wise ruler has the maturity to respect many points of view.
0 0 Royal Household
    Food: +5 from developments (all provinces)
    Public order: +1 from bureaucratic reforms (all provinces)
    Political action cost: -25% personal influence (all characters)
The Barbarian Code King's Court Warlord's Keep Chieftain's Keep Royal Encampment
8 The Barbarian Code Civil Tier 13
The Barbarian Code
The rules by which men aspire to live, codified for the benefit of all.
0 0 Royal Council
    Food: +5 from developments (all provinces)
    Public order: +1 from bureaucratic reforms (all provinces)
    Construction cost: -15% for civic buildings (faction_to_region_own_unseen)
    Tax rate: +5% (faction_to_faction_own_unseen)
9 King's Court Civil Tier 13
King's Court
When the conscience fails, gold will always command loyalty.
0 0 Royal Council Tithes
    Food: +5 from developments (all provinces)
    Public order: +1 from bureaucratic reforms (all provinces)
    Political incidents: -25% chance of occuring (faction_to_faction_own_unseen)
    Public order: +2 from bureaucratic reforms (faction_to_province_own_unseen)
Patrimonial Monarch
10 Patrimonial Monarch Civil Tier 14
Patrimonial Monarch
"Follow me, and you will see riches. Disobey, and you will be worse than poor."
0 0 King's Court
    Public order: +1 from bureaucratic reforms (all provinces)
    Corruption: -5% of current value (faction_to_faction_own_unseen)
    Tax rate: +3% (faction_to_faction_own_unseen)
    Public order: +5 from bureaucratic reforms (faction_to_province_own_unseen)
Warlord's Castle Chieftain's Castle
11 Labour Service Civil Tier 3
Labour Service
"You can request protection from me, I can request labour from you."
0 0 Community Property
    Public order: +1 from bureaucratic reforms (all provinces)
    Wealth: +5% from agricultural buildings (faction_to_region_own_unseen)
Bailiffs Manoral Lands Craft Specialisation Enclosed Fields Bone Carver Dikes Sheep Pens Bone Carver
12 Craft Specialisation Civil Tier 4
Craft Specialisation
Specialists guarantee their worth, and therefore their livelihood.
0 0 Labour Service
    Public order: +1 from bureaucratic reforms (all provinces)
    Construction cost: -5% for industrial buildings (faction_to_region_own_unseen)
Exchange of Expertise Basket Weaver Lime Maker Basket Weaver Cart Maker
13 Local Traditions Civil Tier 4
Local Traditions
The past is alive; it will never die.
0 0 Community Property
    Public order: +1 from bureaucratic reforms (all provinces)
    Wealth: +2% from cultural buildings (faction_to_region_own_unseen)
Sacred King Community Markets Great Hall Tavern Loremaster's Quarters
14 Community Markets Civil Tier 5
Community Markets
"Take what is needed, anything extra can be sold at market."
0 0 Local Traditions
    Sanitation: +2 (all regions)
    Wealth: +3% from commercial buildings (faction_to_region_own_unseen)
Bailiffs Tolls & Customs Fishing Wharf Trade Wharf Trade Depot Traders' Camp
15 Manoral Lands Civil Tier 5
Manoral Lands
Whatever grows in sight of my manor, is mine, by right.
0 0 Labour Service
    Sanitation: +2 (all regions)
    Wealth: +5% from animal husbandry buildings (faction_to_region_own_unseen)
Serfdom Goat Barns Livestock Herd Goat Herders' Camp
16 Exchange of Expertise Civil Tier 6
Exchange of Expertise
What one man knows, another may benefit from.
0 0 Craft Specialisation
    Sanitation: +2 (all regions)
    Wealth: +5% from industrial buildings (faction_to_region_own_unseen)
Serfdom Family Workshops Bone Crafter Plastermaker Bone Crafter Wagon Maker
17 Sacred King Civil Tier 6
Sacred King
When god and man are one and the same.
0 0 Local Traditions
    Sanitation: +2 (all regions)
    Wealth: +3% from cultural buildings (faction_to_region_own_unseen)
Royal Household Warlord's Hold Chieftain's Hold Royal Pavilion
18 Bailiffs Civil Tier 7
Bailiffs
A wise ruler has many loyal people to manage local affairs in his stead.
0 0 Labour Service Community Markets
    Sanitation: +2 (all regions)
    Growth: +1 (faction_to_province_own_unseen)
Land for Loyalty City Town Wagon Laager
19 Land for Loyalty Civil Tier 8
Land for Loyalty
With boundaries literally set in stone, each man can be sure of what is his.
0 0 Bailiffs
    Wealth: +50% from subsistence (all regions)
    Construction cost: -10% for main settlement buildings (faction_to_region_own_unseen)
Local Nobility Souterrain Canals Storage Pit Arian Basilica Arian Monastery Arian Martyrium Latin Basilica Latin Monastery Latin Martyrium Stone Circle Celtic Burial Site Sacred Marsh Blood Altar Germanic Burial Site Sacred Forest Temple Precinct Column of the Divine Manichaeist Temple Complex Manichaeist Monastery Sun Shrine Greek Basilica Greek Monastery Greek Martyrium Celestial Temple Shamanic Circle Ossuary Fire Temple Hilltop Shrine
20 Tolls & Customs Civil Tier 9
Tolls & Customs
"The army preserves our way of life. Everyone should fund it. No exceptions."
0 0 Community Markets
    Wealth: +50% from subsistence (all regions)
    Wealth: +5% from commercial buildings (faction_to_region_own_unseen)
Local Nobility Royal Minting Amber Trader Fairground Slave Trader Fairground Slave Trader
21 Serfdom Civil Tier 9
Serfdom
The lords rule, the people toil. It is the way of things.
0 0 Manoral Lands Exchange of Expertise
    Wealth: +50% from subsistence (all regions)
    Wealth: +5% from agricultural and animal husbandry buildings (faction_to_region_own_unseen)
Local Nobility Tithes Irrigated Fields Livestock Pens Shepherds' Camp
22 Family Workshops Civil Tier 10
Family Workshops
If the people are to prosper, then they must work harder and produce more.
0 0 Exchange of Expertise
    Wealth: +50% from subsistence (all regions)
    Wealth: +5% from industrial buildings (faction_to_region_own_unseen)
Master Craftsmen Tithes Sculptor Marble Quarry Complex Lumber Camp Basket Weavers' Guild Basket Weavers' League
23 Local Nobility Civil Tier 10
Local Nobility
By convincing all of your regime's legitimacy, one may lead with popular mandate.
0 0 Land for Loyalty Serfdom Tolls & Customs
    Wealth: +50% from subsistence (all regions)
    Growth: +1 (faction_to_province_own_unseen)
New Aristocracy Large City Fortified Town Smokehouse Horde Encampment Subterranean Caches
24 Royal Household Civil Tier 10
Royal Household
Golden is the chain that ties a lord to his master.
0 0 Sacred King
    Wealth: +50% from subsistence (all regions)
    Wealth: +5% from cultural buildings (faction_to_region_own_unseen)
Royal Council Royal Minting Hall of Elders Mead Hall Gathering of Elders
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