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Involuntary Obedience HunsHuns Civil Tier 8

Involuntary Obedience

"Can I count on your support? Not that you have a choice..."

Before the rise of Attila, who eventually became king of all the Huns, the Hunnic nation was run by several leaders, with one chief 'king' of them all. These leaders were all semi-independent yet internally ranked against one another. Over time they vanished and an authoritarian, dictatorial system emerged as Attila, at first co-ruling with his brother, Bleda, forged a Hunnic empire. Attila's rule was based primarily on intimidation of every tribe and people he encountered, maintaining power and control over them through terror. The ceaseless savagery Attila inflicted upon those who opposed him served as a warning to others, even forcing super powers such as the Eastern Romans to acquiesce to his diplomatic demands. In order to facilitate this strategy, Attila surrounded himself with various aides and chiefs from other cultures, using them as spies. He kept control of his empire by knowing his enemy's moves and keeping his subjects in check through fear, power and controlling access to information and knowledge. Attila's dictatorial control was so great that its survival was tied almost entirely to him - when he died, the fractures were almost immediate, as lesser tribes supplanted his leadership with their own local leaders, breaking his Hunnic empire apart.

Involuntary Obedience

Node Set

Civil Tier 8

research_points

0

cost_per_round

0

Effects

Integrity: +3 (all forces)
Wealth: +5% from cultural buildings (faction_to_force_own_unseen)
Requires
Requires Technologies Culling of the MeekCulling of the Meek
Enables
Enables Technologies Forceful IntegrationForceful Integration Tribute in KindTribute in Kind
Enables Buildings TreasurerTreasurer
Shaman's YurtShaman's Yurt
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