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Huns Huns Technologies

Civil

Civil
No. Technology research_points cost_per_round Requires Effects Enables
1 Blood Brotherhood Civil Tier 1
Blood Brotherhood
Ties of blood and family: all men should honour them.
0 0 Permanent Migration Society Nomadic Host
2 Permanent Migration Society Civil Tier 2
Permanent Migration Society
The horde goes where it will, taking what it needs along the way.
0 0 Blood Brotherhood
    Growth: +3 when encamped (all forces)
Scourging Raids Invasive Pastoralism Cart Maker Yurt Builder Sheep Flock
3 Suzerainty of Nations Civil Tier 11
Suzerainty of Nations
Vassals must be sustained until they are no longer useful.
0 0 Methodical Oppression
    Attrition: Immune to snow attrition (all forces)
    Growth: +3 when encamped (all forces)
    Tax rate: +5% (faction_to_faction_own_unseen)
Tribe of Tribes Wine Distributor
4 Acculturation of the Conquered Civil Tier 11
Acculturation of the Conquered
Things break down when you're constantly on the move. Foresight is therefore of great advantage.
0 0 Advanced Agriculture Tributary Freedom
    Attrition: Immune to snow attrition (all forces)
    Growth: +3 when encamped (all forces)
    Construction cost: -15% for industrial buildings (faction_to_province_own_unseen)
    Wealth: +5% from industrial buildings (faction_to_force_own_unseen)
    Horde Growth: +2 (faction_to_force_own_unseen)
5 Forceful Integration Civil Tier 11
Forceful Integration
An example will be made of those who do not obey.
0 0 Involuntary Obedience
    Attrition: Immune to snow attrition (all forces)
    Growth: +3 when encamped (all forces)
Network of Informants Royal Yurt
6 Network of Informants Civil Tier 12
Network of Informants
Any aspiring emperor of the known world likes to be kept in the loop.
0 0 Forceful Integration Tribute in Kind
    Attrition: Immune to snow attrition (all forces)
    Growth: +3 when encamped (all forces)
    Wealth: +5% from commercial buildings (faction_to_force_own_unseen)
    Political action cost: -25% personal influence (all characters)
Tribe of Tribes Suppression of Dissidents Elder Shaman's Yurt
7 Rewards for Obedience Civil Tier 12
Rewards for Obedience
What was once thought wasteland can be reclaimed for agricultural use.
0 0 Advanced Agriculture
    Attrition: Immune to snow attrition (all forces)
    Growth: +3 when encamped (all forces)
    Wealth: +5% from agricultural and animal husbandry buildings (faction_to_force_own_unseen)
    Food: +50 from developments (faction_to_faction_own_unseen)
8 Tribe of Tribes Civil Tier 13
Tribe of Tribes
Only the worthy shall rule.
0 0 Network of Informants Suzerainty of Nations
    Attrition: Immune to snow attrition (all forces)
    Growth: +3 when encamped (all forces)
    Horde Growth: +3 (faction_to_force_own_unseen)
    Political incidents: -25% chance of occuring (faction_to_faction_own_unseen)
Undisputed Superiority
9 Suppression of Dissidents Civil Tier 13
Suppression of Dissidents
"Order will be maintained, no matter the cost. NO matter."
0 0 Network of Informants
    Attrition: Immune to snow attrition (all forces)
    Growth: +3 when encamped (all forces)
    Construction cost: -15% for civic buildings (faction_to_province_own_unseen)
Master of Spoils
10 Undisputed Superiority Civil Tier 14
Undisputed Superiority
It's easier to control the world if you control everything, and everyone, in it.
0 0 Tribe of Tribes
    Growth: +3 when encamped (all forces)
    Tax rate: +5% (faction_to_faction_own_unseen)
    Horde building construction cost: -10% (faction_to_force_own_unseen)
    Horde Growth: +3 (faction_to_force_own_unseen)
11 Invasive Pastoralism Civil Tier 3
Invasive Pastoralism
If we want something, we take it - be it beast or kingdom.
0 0 Permanent Migration Society
    Growth: +3 when encamped (all forces)
    Wealth: +2% from agricultural and animal husbandry buildings (faction_to_force_own_unseen)
Assimilation of Neighbours Livestock Rustling Cattle Herd
12 Scourging Raids Civil Tier 4
Scourging Raids
Waste not want not, be it grain, cattle or men.
0 0 Permanent Migration Society
    Growth: +3 when encamped (all forces)
    Wealth: +2% from commercial buildings (faction_to_force_own_unseen)
Culling of the Meek Willful Subjugation Systematic Ransacking Meat Curer
13 Assimilation of Neighbours Civil Tier 4
Assimilation of Neighbours
It doesn't matter who you are. You live, and die, just like the rest.
0 0 Invasive Pastoralism
    Growth: +3 when encamped (all forces)
    Wealth: +2% from industrial buildings (faction_to_force_own_unseen)
Skilled Hostages Felt Maker
14 Culling of the Meek Civil Tier 5
Culling of the Meek
"Unlike us, these people are of limited use and worth."
0 0 Scourging Raids
    Food: +3 from reserves (all forces)
    Wealth: +5% from cultural buildings (faction_to_force_own_unseen)
Involuntary Obedience Warlord's Yurt
15 Systematic Ransacking Civil Tier 5
Systematic Ransacking
"Sorry, slip of the tongue. Your money AND your life."
0 0 Scourging Raids
    Food: +3 from reserves (all forces)
    Horde Growth: +1 (faction_to_force_own_unseen)
Organised Extortion Royal Host Wine Trader
16 Willful Subjugation Civil Tier 6
Willful Subjugation
It is the conqueror's right to take from the defeated.
0 0 Scourging Raids
    Food: +3 from reserves (all forces)
    Wealth: +3% from commercial buildings (faction_to_force_own_unseen)
Tribute in Kind Preserved Food Wagons Nomadic Trade Depot
17 Skilled Hostages Civil Tier 6
Skilled Hostages
A sought-after craftsman ensures his own survival.
0 0 Assimilation of Neighbours
    Food: +3 from reserves (all forces)
    Wealth: +3% from industrial buildings (faction_to_force_own_unseen)
Tributary Freedom Cloth Maker Royal Yurt Builder
18 Livestock Rustling Civil Tier 7
Livestock Rustling
"This land and all its gifts are ours by right of conquest."
0 0 Invasive Pastoralism
    Food: +3 from reserves (all forces)
    Wealth: +3% from agricultural and animal husbandry buildings (faction_to_force_own_unseen)
Advanced Agriculture Goat Herd Sheep Pens
19 Organised Extortion Civil Tier 8
Organised Extortion
Gold is what makes the world go around. Don't let anyone tell you differently.
0 0 Systematic Ransacking
    Integrity: +3 (all forces)
    Wealth: +25% from subsistence (faction_to_force_own_unseen)
    Raiding income: +20% (faction_to_force_own_unseen)
Advanced Agriculture Methodical Oppression Tribute in Kind Wine Storage Carts
20 Involuntary Obedience Civil Tier 8
Involuntary Obedience
"Can I count on your support? Not that you have a choice..."
0 0 Culling of the Meek
    Integrity: +3 (all forces)
    Wealth: +5% from cultural buildings (faction_to_force_own_unseen)
Forceful Integration Tribute in Kind Treasurer Shaman's Yurt
21 Tributary Freedom Civil Tier 8
Tributary Freedom
Freedom to worship, freedom to live, freedom to pay your masters.
0 0 Skilled Hostages
    Integrity: +3 (all forces)
    Wealth: +5% from industrial buildings (faction_to_force_own_unseen)
Advanced Agriculture Acculturation of the Conquered Wagon Maker
22 Tribute in Kind Civil Tier 9
Tribute in Kind
"So you wear these on your feet? Fascinating…"
0 0 Willful Subjugation Involuntary Obedience Organised Extortion
    Integrity: +3 (all forces)
    Wealth: +5% from commercial buildings (faction_to_force_own_unseen)
Network of Informants Nomadic Fairgrounds
23 Advanced Agriculture Civil Tier 9
Advanced Agriculture
"Continue to be of value to us, and we may just let you live."
0 0 Organised Extortion Livestock Rustling Tributary Freedom
    Integrity: +3 (all forces)
    Wealth: +5% from agricultural and animal husbandry buildings (faction_to_force_own_unseen)
Rewards for Obedience Acculturation of the Conquered Cattle Pens Goat Pens
24 Methodical Oppression Civil Tier 10
Methodical Oppression
"If you wish to live, you will pay us fifty sheep this year. Next year, eighty!"
0 0 Organised Extortion
    Integrity: +3 (all forces)
    Horde Growth: +1 (faction_to_force_own_unseen)
Suzerainty of Nations Royal Encampment
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