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HomeHome / Total War: Attila / Regions / The Last Roman / Carthago Nova
The Last Roman Regions

Carthago Nova


Region Name

Carthago Nova

Belongs to Province

Carthaginensis

Controlling Faction

Visigothic Kingdom (The Last Roman)Visigothic Kingdom (The Last Roman)

Culture

Roman

Rebel Faction

Germanic Rebels (The Last Roman)Germanic Rebels (The Last Roman)

Unit Resources

Mercenaries

Melee Infantry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Mercenary Germanic Warband
Melee Infantry / Melee Infantry / (att_merc_ger_germanic_warband)
Mercenary Germanic Warband
The ties of family make these warriors strong.
160 375 275 45 32 30 12 47 95 32
Missile Infantry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
2
160 Mercenary Germanic Hunters
Missile Infantry / Missile Infantry / (att_merc_ger_germanic_hunters)
Mercenary Germanic Hunters
The hunters of the forest are gifted with both skill and courage.
160 120 90 38 150 5 14 7 11 2 2 3 80 32
3
160 Mercenary Germanic Hurlers
Missile Infantry / Missile Infantry / (att_merc_ger_germanic_hurlers)
Mercenary Germanic Hurlers
A rain of stones can lead to rash decisions.
160 130 100 50 125 10 14 7 11 2 2 3 80 32
Pike Infantry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
4
160 Mercenary Germanic Pikes
Melee Infantry / Pike Infantry / (att_merc_ger_germanic_pikes)
Mercenary Germanic Pikes
A wall of pikes is an excellent defence, but is difficult to manoeuvre.
160 160 120 16 11 21 37 8 80 32
Melee Cavalry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
5
80 Mercenary Germanic Mounted Warband
Cavalry / Melee Cavalry / (att_merc_ger_germanic_mounted_warband)
Mercenary Germanic Mounted Warband
These mounted warriors have joined together to fight for their tribe.
80 300 230 45 25 45 22 18 205 32
Missile Cavalry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
6
80 Mercenary Germanic Mounted Brigands
Cavalry / Missile Cavalry / (att_merc_ger_germanic_mounted_brigands)
Mercenary Germanic Mounted Brigands
Armed with spear and javelin, these mounted raiders are ideal battlefield scouts.
80 450 350 90 80 12 6 16 32 26 46 8 190 32
Melee Ship
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
7
72 Liburnian Galley - Mercenary Desert Heavy Corsairs
Light Ship / Melee Ship / (att_shp_merc_des_heavy_corsairs_lib_light)
Liburnian Galley - Mercenary Desert Heavy Corsairs
These light, fast ships are ideal for coastal patrol duty.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

72 300 230 1800 7 26 40 11 40 57 120 32
8
64 Liburnian Galley - Mercenary Roman Light Marines
Light Ship / Melee Ship / (att_shp_merc_rom_light_marines_lib_light)
Liburnian Galley - Mercenary Roman Light Marines
These light, fast ships are ideal for coastal patrol duty.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

64 275 275 1800 7 26 40 2 40 40 120 32
9
64 Liburnian Galley - Mercenary Roman Light Marines
Light Ship / Melee Ship / (att_shp_merc_rom_light_marines_lib_light)
Liburnian Galley - Mercenary Roman Light Marines
These light, fast ships are ideal for coastal patrol duty.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

64 275 275 1800 7 26 40 2 40 40 120 32
Missile Ship
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
10
64 Liburnian Skirmisher - Mercenary Roman Skirmisher Marines
Light Ship / Missile Ship / (att_shp_merc_rom_skirmisher_lib_light)
Liburnian Skirmisher - Mercenary Roman Skirmisher Marines
Skirmish tactics require light, swift ships, like this liburnian.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

64 275 275 600 9 90 80 6 8 5 6 1 31 8 78 32
11
64 Liburnian Skirmisher - Mercenary Roman Skirmisher Marines
Light Ship / Missile Ship / (att_shp_merc_rom_skirmisher_lib_light)
Liburnian Skirmisher - Mercenary Roman Skirmisher Marines
Skirmish tactics require light, swift ships, like this liburnian.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

64 275 275 600 9 90 80 6 8 5 6 1 31 8 78 32
Artillery Ship
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
12
64 Artillery Liburnian - Mercenary Eastern Artillery Crew
Light Ship / Artillery Ship / (att_shp_merc_eas_artillery_lib_light)
Artillery Liburnian - Mercenary Eastern Artillery Crew
The combination of speed and firepower make this ship a worthy addition to any fleet.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

64 375 375 1200 5 500 500 1 7 6 2 2 3 80 32
13
56 Artillery Liburnian - Mercenary Germanic Artillery Crew
Light Ship / Artillery Ship / (att_shp_merc_ger_artillery_lib_light)
Artillery Liburnian - Mercenary Germanic Artillery Crew
The combination of speed and firepower make this ship a worthy addition to any fleet.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

56 375 275 1200 5 500 500 1 7 6 2 2 3 80 32
14
56 Artillery Liburnian - Mercenary Germanic Artillery Crew
Light Ship / Artillery Ship / (att_shp_merc_ger_artillery_lib_light)
Artillery Liburnian - Mercenary Germanic Artillery Crew
The combination of speed and firepower make this ship a worthy addition to any fleet.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

56 375 275 1200 5 500 500 1 7 6 2 2 3 80 32
15
56 Artillery Liburnian - Mercenary Germanic Artillery Crew
Light Ship / Artillery Ship / (att_shp_merc_ger_artillery_lib_light)
Artillery Liburnian - Mercenary Germanic Artillery Crew
The combination of speed and firepower make this ship a worthy addition to any fleet.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

56 375 275 1200 5 500 500 1 7 6 2 2 3 80 32
16
56 Artillery Liburnian - Mercenary Nordic Artillery Crew
Light Ship / Artillery Ship / (att_shp_merc_nor_artillery_lib_light)
Artillery Liburnian - Mercenary Nordic Artillery Crew
The combination of speed and firepower make this ship a worthy addition to any fleet.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

56 375 275 1200 5 500 500 1 7 6 2 2 3 80 32
17
56 Artillery Liburnian - Mercenary Nordic Artillery Crew
Light Ship / Artillery Ship / (att_shp_merc_nor_artillery_lib_light)
Artillery Liburnian - Mercenary Nordic Artillery Crew
The combination of speed and firepower make this ship a worthy addition to any fleet.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

56 375 275 1200 5 500 500 1 7 6 2 2 3 80 32
18
64 Artillery Liburnian - Mercenary Roman Artillery Crew
Light Ship / Artillery Ship / (att_shp_merc_rom_artillery_lib_light)
Artillery Liburnian - Mercenary Roman Artillery Crew
The combination of speed and firepower make this ship a worthy addition to any fleet.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

64 375 375 1200 5 500 500 1 7 6 2 2 3 80 32
19
64 Artillery Liburnian - Mercenary Roman Artillery Crew
Light Ship / Artillery Ship / (att_shp_merc_rom_artillery_lib_light)
Artillery Liburnian - Mercenary Roman Artillery Crew
The combination of speed and firepower make this ship a worthy addition to any fleet.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

64 375 375 1200 5 500 500 1 7 6 2 2 3 80 32
20
64 Artillery Liburnian - Mercenary Vandal Artillery Crew
Light Ship / Artillery Ship / (att_shp_merc_van_artillery_lib_light)
Artillery Liburnian - Mercenary Vandal Artillery Crew
The combination of speed and firepower make this ship a worthy addition to any fleet.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

64 375 300 1200 5 500 500 1 7 6 2 2 3 80 34
Ramming Ship
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
21
20 Strike Liburnian - Mercenary Germanic Light Boatmen
Light Ship / Ramming Ship / (att_shp_merc_ger_boatment_lib_light_ram)
Strike Liburnian - Mercenary Germanic Light Boatmen
A lightning-fast vessel for lightning-fast strikes on unsuspecting opponents.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

20 220 220 1800 6 48 32 33 20 40 97 32
22
20 Strike Liburnian - Mercenary Germanic Light Boatmen
Light Ship / Ramming Ship / (att_shp_merc_ger_boatment_lib_light_ram)
Strike Liburnian - Mercenary Germanic Light Boatmen
A lightning-fast vessel for lightning-fast strikes on unsuspecting opponents.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

20 220 220 1800 6 48 32 33 20 40 97 32
23
20 Strike Liburnian - Mercenary Germanic Light Boatmen
Light Ship / Ramming Ship / (att_shp_merc_ger_boatment_lib_light_ram)
Strike Liburnian - Mercenary Germanic Light Boatmen
A lightning-fast vessel for lightning-fast strikes on unsuspecting opponents.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

20 220 220 1800 6 48 32 33 20 40 97 32
24
36 Assault Liburnian - Mercenary Germanic Light Boatmen
Light Ship / Ramming Ship / (att_shp_merc_ger_boatment_lib_light_spike)
Assault Liburnian - Mercenary Germanic Light Boatmen
The sea will claim any man it deems unworthy…

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

36 275 275 2200 6 48 32 33 20 40 97 32
25
36 Assault Liburnian - Mercenary Germanic Light Boatmen
Light Ship / Ramming Ship / (att_shp_merc_ger_boatment_lib_light_spike)
Assault Liburnian - Mercenary Germanic Light Boatmen
The sea will claim any man it deems unworthy…

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

36 275 275 2200 6 48 32 33 20 40 97 32
26
36 Assault Liburnian - Mercenary Germanic Light Boatmen
Light Ship / Ramming Ship / (att_shp_merc_ger_boatment_lib_light_spike)
Assault Liburnian - Mercenary Germanic Light Boatmen
The sea will claim any man it deems unworthy…

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

36 275 275 2200 6 48 32 33 20 40 97 32
27
20 Strike Liburnian - Mercenary Vandal Light Boatmen
Light Ship / Ramming Ship / (att_shp_merc_van_boatmen_lib_light_ram)
Strike Liburnian - Mercenary Vandal Light Boatmen
A lightning-fast vessel for lightning-fast strikes on unsuspecting opponents.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

20 220 160 1800 6 47 32 32 17 40 95 34
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