Left Panel
HomeHome / Total War: Attila / Regions / Grand Campaign / Alexandria
Grand Campaign Regions

Alexandria


Region Name

Alexandria

Belongs to Province

Aegyptus

Controlling Faction

Eastern Roman EmpireEastern Roman Empire

Culture

Eastern Roman

Rebel Faction

Eastern Roman RebelsEastern Roman Rebels

Unit Resources

Wonder

The Pharos & Pyramids

Mercenaries

Melee Infantry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Mercenary Desert Legionary Defectors
Melee Infantry / Melee Infantry / (att_merc_des_desert_legionary_defectors)
Mercenary Desert Legionary Defectors
The only loyalty these men have is to themselves, survival and continued coin.
160 325 240 260 26 40 11 40 53 120 32
Missile Infantry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
2
160 Mercenary Desert Bowmen
Missile Infantry / Missile Infantry / (att_merc_des_desert_bowmen)
Mercenary Desert Bowmen
No wind, no trees, no barriers; the desert is the perfect place to fire a bow.
160 110 80 95 38 150 5 14 7 6 2 2 3 80 32
3
160 Mercenary Desert Hurlers
Missile Infantry / Missile Infantry / (att_merc_des_desert_hurlers)
Mercenary Desert Hurlers
Slingshot can fly a great distance in the uninterrupted vastness of the desert.
160 120 90 100 50 125 10 14 7 6 2 2 3 80 32
Spear Infantry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
4
160 Mercenary Desert Spears
Melee Infantry / Spear Infantry / (att_merc_des_desert_spears)
Mercenary Desert Spears
Give a man a spear and hope he knows end from end. The desert takes no prisoners.
160 300 230 260 26 32 26 26 53 95 32
Melee Cavalry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
5
80 Mercenary Camel Warriors
Cavalry / Melee Cavalry / (att_merc_des_camel_warriors)
Mercenary Camel Warriors
A camel is a bizarre beast, yet has its advantages in battle.
80 300 230 255 45 32 45 37 5 245 32
6
80 Mercenary Desert Raiders
Cavalry / Melee Cavalry / (att_merc_des_desert_raiders)
Mercenary Desert Raiders
To be of the desert is to be as the desert - swift and deadly.
80 400 325 200 21 32 35 45 18 190 32
Melee Ship
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
7
72 Dromonarion Galley - Mercenary Desert Corsairs
Medium Ship / Melee Ship / (att_shp_merc_des_corsairs_dro_light)
Dromonarion Galley - Mercenary Desert Corsairs
Dromonarion are light, swift and easy to manoeuvre.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

72 300 220 200 1800 7 26 40 11 45 38 120 32
8
72 Liburnian Galley - Mercenary Desert Heavy Corsairs
Light Ship / Melee Ship / (att_shp_merc_des_heavy_corsairs_lib_light)
Liburnian Galley - Mercenary Desert Heavy Corsairs
These light, fast ships are ideal for coastal patrol duty.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

72 300 230 215 1800 7 26 40 11 40 57 120 32
9
68 Dromonarion Galley - Mercenary Eastern Light Boatmen
Medium Ship / Melee Ship / (att_shp_merc_eas_light_boatmen_dro_light)
Dromonarion Galley - Mercenary Eastern Light Boatmen
Dromonarion are light, swift and easy to manoeuvre.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

68 325 325 220 1800 7 43 32 29 5 73 108 32
10
64 Liburnian Galley - Mercenary Roman Light Marines
Light Ship / Melee Ship / (att_shp_merc_rom_light_marines_lib_light)
Liburnian Galley - Mercenary Roman Light Marines
These light, fast ships are ideal for coastal patrol duty.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

64 275 275 185 1800 7 26 40 2 40 40 120 32
11
64 Liburnian Galley - Mercenary Roman Light Marines
Light Ship / Melee Ship / (att_shp_merc_rom_light_marines_lib_light)
Liburnian Galley - Mercenary Roman Light Marines
These light, fast ships are ideal for coastal patrol duty.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

64 275 275 185 1800 7 26 40 2 40 40 120 32
Missile Ship
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
12
60 Dromonarion Skirmisher - Mercenary Eastern Naval Hurlers
Medium Ship / Missile Ship / (att_shp_merc_eas_hurlers_dro_light)
Dromonarion Skirmisher - Mercenary Eastern Naval Hurlers
Light and easy to manoeuvre, this ship is ideal for skirmish tactics.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

60 250 250 150 600 8 50 125 9 12 5 6 1 16 18 78 32
13
64 Liburnian Skirmisher - Mercenary Roman Skirmisher Marines
Light Ship / Missile Ship / (att_shp_merc_rom_skirmisher_lib_light)
Liburnian Skirmisher - Mercenary Roman Skirmisher Marines
Skirmish tactics require light, swift ships, like this liburnian.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

64 275 275 175 600 9 90 80 6 8 5 6 1 31 8 78 32
14
64 Liburnian Skirmisher - Mercenary Roman Skirmisher Marines
Light Ship / Missile Ship / (att_shp_merc_rom_skirmisher_lib_light)
Liburnian Skirmisher - Mercenary Roman Skirmisher Marines
Skirmish tactics require light, swift ships, like this liburnian.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

64 275 275 175 600 9 90 80 6 8 5 6 1 31 8 78 32
Artillery Ship
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
15
64 Artillery Liburnian - Mercenary Eastern Artillery Crew
Light Ship / Artillery Ship / (att_shp_merc_eas_artillery_lib_light)
Artillery Liburnian - Mercenary Eastern Artillery Crew
The combination of speed and firepower make this ship a worthy addition to any fleet.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

64 375 375 285 1200 5 500 500 1 7 6 2 2 3 80 32
16
56