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HomeHome / Total War: Attila / Western Roman Empire / Buildings / Imperial Cult Basilica
Imperial Cult Basilica Western Roman EmpireWestern Roman Empire Religion Level 4

Imperial Cult Basilica

Glory to the Emperor, divine and victorious!

Before the advent of Christianity as the Empire's official religion, the Romans held a pantheon of gods. Although they were all understood to have once been human, no living man was worshipped as divine. As the Republic waned and began to assume the trappings of Empire, however, the cult of Imperial divinity began to rise. Claiming divine birthright, Caesar fostered the cult of the 'Divine Emperor', which only grew stronger during the illustrious reign of Augustus. Monuments and deistic images of the Emperors persisted as a manifestation of this extreme cult of personality, and they allowed it to remain as a propaganda device. The cult itself persisted as an official religion until Theodosius I made Christianity the state religion, at which point the cult and the 'old' gods of Rome were officially abandoned.

Religion

Consecrated Ground
Consecrated Ground
(att_bld_religion_grecoroman_major_1)
Religion Level 0
Sacred Shrine
Sacred Shrine
(att_bld_religion_grecoroman_major_2)
Religion Level 1
Temple Precinct
Temple Precinct
(att_bld_religion_grecoroman_major_3)
Religion Level 2
Imperial Cult Basilica
Imperial Cult Basilica
(att_bld_religion_grecoroman_major_4_cult)
Religion Level 3
Basilica of Hermes
Basilica of Hermes
(att_bld_religion_grecoroman_major_4_hermes)
Religion Level 3
Basilica of Isis
Basilica of Isis
(att_bld_religion_grecoroman_major_4_isis)
Religion Level 3
Serapeum
Serapeum
(att_bld_religion_grecoroman_major_4_serapis)
Religion Level 3
Basilica of Sol Invictus
Basilica of Sol Invictus
(att_bld_religion_grecoroman_major_4_sol)
Religion Level 3
Imperial Cult Basilica

Building Name

Imperial Cult Basilica

Level Name

att_bld_religion_grecoroman_major_4_cult

Building Chain

Religion

Building Level

4

Create Time

6

Create Cost

11500

Require Resource

Effects

Enables agent recruitment: Priests (province_to_province_own)
Maximum amount of active Priests increased by +1 (factionwide)
Food consumption: -125 (region_to_region_own)
Public order: +10 (province_to_province_own)
Religious influence: +8 Roman paganism (region_to_region_own)
Religious osmosis: +1 Roman paganism (province_to_province_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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