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Community Buildings




Community

Communal Grounds
Communal Grounds
(att_bld_nomad_community_1)
Level 0
Campfires
Campfires
(att_bld_nomad_community_cooking_2)
Level 1
Meat Curer
Meat Curer
(att_bld_nomad_community_cooking_3)
Level 2
Preserved Food Wagons
Preserved Food Wagons
(att_bld_nomad_community_cooking_4)
Level 3
Bartering Grounds
Bartering Grounds
(att_bld_nomad_community_market_2)
Level 1
Nomadic Trade Depot
Nomadic Trade Depot
(att_bld_nomad_community_market_3)
Level 2
Nomadic Fairgrounds
Nomadic Fairgrounds
(att_bld_nomad_community_market_4)
Level 3
Wine Trader
Wine Trader
(att_bld_nomad_community_wine_2)
Level 1
Wine Storage Carts
Wine Storage Carts
(att_bld_nomad_community_wine_3)
Level 2
Wine Distributor
Wine Distributor
(att_bld_nomad_community_wine_4)
Level 3
Community
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Communal Grounds Community Level 1
Communal Grounds
Share a story, practice archery, or just be amongst your comrades.
2 2000 Wealth: 200 from commerce (force_to_force_building)
2 Bartering Grounds Community Level 2
Bartering Grounds
Everything has a price. Just maybe not the first one you hear.
3 3000 Enables agent recruitment: Spies (force_to_force_own)
Wealth: +5% from industrial buildings (force_to_force_own)
Wealth: 400 from commerce (force_to_force_building)
Integrity: -1 (force_to_force_own)
3 Wine Trader Community Level 2
Wine Trader
Wine fetches a mighty price, if you don\'t drink it all first…
3 3000 Wealth: 275 from commerce (force_to_force_building)
Integrity: +2 (force_to_force_own)
Morale training: +5 for all recruits (force_to_force_own)
4 Campfires Community Level 2
Campfires
Share the warmth, and conjure a tale from amongst the flames.
3 3000 Wealth: +5% from animal husbandry buildings (force_to_force_own)
Food: +30 from reserves (force_to_force_own)
Growth: +4 when encamped (force_to_force_own)
5 Nomadic Trade Depot Community Level 3
Nomadic Trade Depot
All the goods that are and will be, foreign and local, stored here.
4 5000 Enables agent recruitment: Spies (force_to_force_own)
Wealth: +10% from industrial buildings (force_to_force_own)
Wealth: 700 from commerce (force_to_force_building)
Integrity: -2 (force_to_force_own)
6 Meat Curer Community Level 3
Meat Curer
If he is to fight well, a man must also eat well.
4 5000 Wealth: +10% from animal husbandry buildings (force_to_force_own)
Food: +40 from reserves (force_to_force_own)
Growth: +7 when encamped (force_to_force_own)
7 Wine Storage Carts Community Level 3
Wine Storage Carts
"Entire wagons, loaded with wine. Imagine it…"
4 5000 Wealth: 400 from commerce (force_to_force_building)
Integrity: +4 (force_to_force_own)
Morale training: +10 for all recruits (force_to_force_own)
8 Nomadic Fairgrounds Community Level 4
Nomadic Fairgrounds
A place to relax and be entertained before talk of trade begins in earnest.
5 8000 Enables agent recruitment: Spies (force_to_force_own)
Wealth: +15% from industrial buildings (force_to_force_own)
Wealth: 1100 from commerce (force_to_force_building)
Integrity: -4 (force_to_force_own)
9 Preserved Food Wagons Community Level 4
Preserved Food Wagons
"Jaguars\' earlobes - get \'em while they\'re hot, they\'re lovely!"
5 8000 Wealth: +15% from animal husbandry buildings (force_to_force_own)
Food: +50 from reserves (force_to_force_own)
Growth: +10 when encamped (force_to_force_own)
10 Wine Distributor Community Level 4
Wine Distributor
In many ways, a tribesman with wine is the most powerful man of all.
5 8000 Wealth: 650 from commerce (force_to_force_building)
Integrity: +6 (force_to_force_own)
Morale training: +15 for all recruits (force_to_force_own)