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HomeHome / Total War: Attila / Huns / Buildings / Lancers' Training Ground
Lancers' Training Ground HunsHuns Military Recruitment Level 3

Lancers' Training Ground

The lance is the tool that makes the cavalry charge devastating.

Developed from the cavalry skills of their ancestors, steppe lancers were a type of heavy cavalry. They wore scale armour to protect themselves and their mounts, and used a long lance known as a kontos, which enabled them to deliver devastating charges in a fashion comparable to the deadly cataphract cavalry from the east. Their scale armour was made from horn, or later metal, and allowed its wearers to easily run down their western counterparts. However, lancers were still vulnerable to dense pike or spear-armed formations. Archery provided a solution: sustained volleys from skirmishing foot and horse archers were used to thin and spread out the enemy prior to a devastating, thunderous charge.

Military Recruitment

Warriors' Yurts
Warriors' Yurts
(att_bld_nomad_warriors_1)
Military Recruitment Level 0
Warriors' Camp
Warriors' Camp
(att_bld_nomad_warriors_2)
Military Recruitment Level 1
Archery Range
Archery Range
(att_bld_nomad_warriors_archers_3)
Military Recruitment Level 2
Archers' Encampment
Archers' Encampment
(att_bld_nomad_warriors_archers_4)
Military Recruitment Level 3
Lancers' Training Ground
Lancers' Training Ground
(att_bld_nomad_warriors_cavalry_3)
Military Recruitment Level 2
Lancers' Encampment
Lancers' Encampment
(att_bld_nomad_warriors_cavalry_4)
Military Recruitment Level 3
Footmen's Camp
Footmen's Camp
(att_bld_nomad_warriors_infantry_3)
Military Recruitment Level 2
Infantry Encampment
Infantry Encampment
(att_bld_nomad_warriors_infantry_4)
Military Recruitment Level 3
Lancers' Training Ground

Building Name

Lancers' Training Ground

Level Name

att_bld_nomad_warriors_cavalry_3

Building Chain

Military Recruitment

Building Level

3

Create Time

4

Create Cost

5000

Require Technology

Horse Husbandry
Horse Husbandry

Effects

Food consumption: -40 (force_to_force_own)
Army recruitment capacity: +2 (force_to_force_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Hunnic Dismounted Warband
Melee Infantry / Melee Infantry / (att_nom_hunnic_dismounted_warband)
Hunnic Dismounted Warband
Mounted or on foot, the Huns are a deadly foe.
160 325 240 42 40 32 17 30 95 36
2
80 Hunnic Lancers
Cavalry / Shock Cavalry / (att_nom_hunnic_lancers)
Hunnic Lancers
At their best when charging down an enemy unit, Hunnic lancers are deadly on the field.
80 575 575 25 10 215 5 27 232 36
3
160 Steppe Bows
Missile Infantry / Missile Infantry / (att_nom_steppe_bows)
Steppe Bows
Best deployed at range, they will suffer heavy losses if kept in melee.
160 150 110 49 150 5 12 5 6 1 1 3 78 34
4
80 Steppe Lancers
Cavalry / Shock Cavalry / (att_nom_steppe_lancers)
Steppe Lancers
Best employed as shock troops, steppe lancers are fearsome at the charge.
80 375 300 21 10 201 2 10 200 34
5
80 Steppe Mounted Brigands
Cavalry / Melee Cavalry / (att_nom_steppe_mounted_brigands)
Steppe Mounted Brigands
These mounted raiders are happy to serve any master with a big enough purse.
80 500 350 19 32 33 44 18 188 34
6
80 Steppe Mounted Tribespeople
Cavalry / Melee Cavalry / (att_nom_steppe_mounted_tribespeople)
Steppe Mounted Tribespeople
Born in the saddle, horsemanship comes naturally to the men of the steppes.
80 425 300 43 32 43 35 8 203 34
7
160 Steppe Tribespeople
Melee Infantry / Melee Infantry / (att_nom_steppe_tribespeople)
Steppe Tribespeople
Hard lives lived on the steppes makes for hard, tribal warriors.
160 230 160 43 40 29 20 18 78 34
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