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HomeHome / Total War: Attila / Huns / Buildings / Warriors' Yurts
Warriors' Yurts HunsHuns Military Recruitment Level 1

Warriors' Yurts

A warrior does not need more than a weapon and a roof over his head.

Far from being simple, ignorant barbarians, the various steppe tribes had a great cultural wealth. Living in an area stretching from the Caspian Sea to the northern shores of the Black Sea; the Greeks called them 'Scythians' and the Persians 'Saka', while a western group became known as the Sarmatians. Wearing trousers marked them as barbarians as far as the Greeks were concerned, before their tall, pointed caps and swarthy appearances were even considered. Looks apart, they were, however, exceptional horsemen, highly-skilled with composite-recurve bows and deadly hand-to-hand fighters. Grave goods suggest that Scythian women were as warlike as their men, and probably fought alongside them in battle. This may well be the origin of the Greek myths of Amazon warrior women.

Military Recruitment

Warriors' Yurts
Warriors' Yurts
(att_bld_nomad_warriors_1)
Military Recruitment Level 0
Warriors' Camp
Warriors' Camp
(att_bld_nomad_warriors_2)
Military Recruitment Level 1
Archery Range
Archery Range
(att_bld_nomad_warriors_archers_3)
Military Recruitment Level 2
Archers' Encampment
Archers' Encampment
(att_bld_nomad_warriors_archers_4)
Military Recruitment Level 3
Lancers' Training Ground
Lancers' Training Ground
(att_bld_nomad_warriors_cavalry_3)
Military Recruitment Level 2
Lancers' Encampment
Lancers' Encampment
(att_bld_nomad_warriors_cavalry_4)
Military Recruitment Level 3
Footmen's Camp
Footmen's Camp
(att_bld_nomad_warriors_infantry_3)
Military Recruitment Level 2
Infantry Encampment
Infantry Encampment
(att_bld_nomad_warriors_infantry_4)
Military Recruitment Level 3
Warriors' Yurts

Building Name

Warriors' Yurts

Level Name

att_bld_nomad_warriors_1

Building Chain

Military Recruitment

Building Level

1

Create Time

2

Create Cost

2000

Require Technology

Flexibility of the Horde
Flexibility of the Horde

Effects

Army recruitment capacity: +1 (force_to_force_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Steppe Bows
Missile Infantry / Missile Infantry / (att_nom_steppe_bows)
Steppe Bows
Best deployed at range, they will suffer heavy losses if kept in melee.
160 150 110 49 150 5 12 5 6 1 1 3 78 34
2
80 Steppe Mounted Brigands
Cavalry / Melee Cavalry / (att_nom_steppe_mounted_brigands)
Steppe Mounted Brigands
These mounted raiders are happy to serve any master with a big enough purse.
80 500 350 19 32 33 44 18 188 34
3
160 Steppe Tribespeople
Melee Infantry / Melee Infantry / (att_nom_steppe_tribespeople)
Steppe Tribespeople
Hard lives lived on the steppes makes for hard, tribal warriors.
160 230 160 43 40 29 20 18 78 34
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