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Sheep Flock HunsHuns Herders Level 3

Sheep Flock

Allowed to graze freely, sheep provide good meat and wool.

Herding is one of the original forms of basic agriculture that was disseminated around the Mediterranean in the Neolithic age. Populations that practiced herding obtained everything from food to furniture from the animals they owned, so were not tied to the land and could move freely in search of new grazing. This enabled a population to sustain itself in arid conditions unsuitable to cultivation, as well as making it resilient to climatic changes that might be devastating to a settled culture. The same mobility made herding populations famously difficult to control, especially as the habitual raids on the livestock of others led to the development of fearsome combat skills.

Herders

Herders' Yurts
Herders' Yurts
(att_bld_nomad_herders_1)
Herders Level 0
Cattle Herders
Cattle Herders
(att_bld_nomad_herders_cattle_2)
Herders Level 1
Cattle Herd
Cattle Herd
(att_bld_nomad_herders_cattle_3)
Herders Level 2
Cattle Pens
Cattle Pens
(att_bld_nomad_herders_cattle_4)
Herders Level 3
Goat Herders
Goat Herders
(att_bld_nomad_herders_goats_2)
Herders Level 1
Goat Herd
Goat Herd
(att_bld_nomad_herders_goats_3)
Herders Level 2
Goat Pens
Goat Pens
(att_bld_nomad_herders_goats_4)
Herders Level 3
Shepherds' Camp
Shepherds' Camp
(att_bld_nomad_herders_sheep_2)
Herders Level 1
Sheep Flock
Sheep Flock
(att_bld_nomad_herders_sheep_3)
Herders Level 2
Sheep Pens
Sheep Pens
(att_bld_nomad_herders_sheep_4)
Herders Level 3
Sheep Flock

Building Name

Sheep Flock

Level Name

att_bld_nomad_herders_sheep_3

Building Chain

Herders

Building Level

3

Create Time

3

Create Cost

2500

Require Technology

Permanent Migration Society
Permanent Migration Society

Effects

Wealth: 350 from animal husbandry (force_to_force_building)
Additional wealth: +70 from animal husbandry per local fertility level (force_to_force_building)
Food: +40 from animal husbandry (force_to_force_own)
Additional food: +6 per local fertility level (force_to_force_own)
Integrity: -2 (force_to_force_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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