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Goat Herd HunsHuns Herders Level 3

Goat Herd

"Goats have a mind of their own, see, so you've got to trap them in!"

Goats are an extremely versatile species found naturally throughout the steppes. Kept and slaughtered by the nomadic tribes for their meat, milk, hides and fur, horns, and even dung for fuel, they found a practical use for almost every part of the animal. Goat hide is hard and leathery, making it an ideal material for use as a receptacle for water or wine, plus as a material with which to make rudimentary parchment. Their horns can be drunk from, sharpened into arrowheads, and even fashioned into scale armour for the cavalry who formed the mainstay of steppe armies. Even their intestines can be cleaned, scraped, soaked, and then drawn out into bowstrings for the formidable steppe archers.

Herders

Herders' Yurts
Herders' Yurts
(att_bld_nomad_herders_1)
Herders Level 0
Cattle Herders
Cattle Herders
(att_bld_nomad_herders_cattle_2)
Herders Level 1
Cattle Herd
Cattle Herd
(att_bld_nomad_herders_cattle_3)
Herders Level 2
Cattle Pens
Cattle Pens
(att_bld_nomad_herders_cattle_4)
Herders Level 3
Goat Herders
Goat Herders
(att_bld_nomad_herders_goats_2)
Herders Level 1
Goat Herd
Goat Herd
(att_bld_nomad_herders_goats_3)
Herders Level 2
Goat Pens
Goat Pens
(att_bld_nomad_herders_goats_4)
Herders Level 3
Shepherds' Camp
Shepherds' Camp
(att_bld_nomad_herders_sheep_2)
Herders Level 1
Sheep Flock
Sheep Flock
(att_bld_nomad_herders_sheep_3)
Herders Level 2
Sheep Pens
Sheep Pens
(att_bld_nomad_herders_sheep_4)
Herders Level 3
Goat Herd

Building Name

Goat Herd

Level Name

att_bld_nomad_herders_goats_3

Building Chain

Herders

Building Level

3

Create Time

3

Create Cost

2500

Require Technology

Livestock Rustling
Livestock Rustling

Effects

Wealth: 200 from animal husbandry (force_to_force_building)
Additional wealth: +30 from animal husbandry per local fertility level (force_to_force_building)
Food: +75 from animal husbandry (force_to_force_own)
Additional food: +7 per local fertility level (force_to_force_own)
Integrity: -2 (force_to_force_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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