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Bartering Grounds HunsHuns Community Level 2

Bartering Grounds

Everything has a price. Just maybe not the first one you hear.

Horses, goats, sheep, cattle were kept by the nomadic tribes, not just for food, but for everything else they offered - clothing, material for their 'yurt' shelters, and even bowstrings made from the treated guts of goats and cattle. Sometimes, the nomads barely had enough of these essentials to survive, but at other times there were surpluses that could be bartered or traded for the other things they periodically needed. Of course, nomads didn't just trade with the settled people they came across on their travels, they also met and traded with other nomads, and when a horde was assembled, members of the same confederation.

Community

Communal Grounds
Communal Grounds
(att_bld_nomad_community_1)
Community Level 0
Campfires
Campfires
(att_bld_nomad_community_cooking_2)
Community Level 1
Meat Curer
Meat Curer
(att_bld_nomad_community_cooking_3)
Community Level 2
Preserved Food Wagons
Preserved Food Wagons
(att_bld_nomad_community_cooking_4)
Community Level 3
Bartering Grounds
Bartering Grounds
(att_bld_nomad_community_market_2)
Community Level 1
Nomadic Trade Depot
Nomadic Trade Depot
(att_bld_nomad_community_market_3)
Community Level 2
Nomadic Fairgrounds
Nomadic Fairgrounds
(att_bld_nomad_community_market_4)
Community Level 3
Wine Trader
Wine Trader
(att_bld_nomad_community_wine_2)
Community Level 1
Wine Storage Carts
Wine Storage Carts
(att_bld_nomad_community_wine_3)
Community Level 2
Wine Distributor
Wine Distributor
(att_bld_nomad_community_wine_4)
Community Level 3
Bartering Grounds

Building Name

Bartering Grounds

Level Name

att_bld_nomad_community_market_2

Building Chain

Community

Building Level

2

Create Time

3

Create Cost

3000

Effects

Enables agent recruitment: Spies (force_to_force_own)
Wealth: +5% from industrial buildings (force_to_force_own)
Wealth: 400 from commerce (force_to_force_building)
Integrity: -1 (force_to_force_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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