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HomeHome / Total War: Attila / Huns / Buildings / Preserved Food Wagons
Preserved Food Wagons HunsHuns Community Level 4

Preserved Food Wagons

"Jaguars\' earlobes - get \'em while they\'re hot, they\'re lovely!"

Preserved food was a staple part of the diets of hunters and nomadic peoples as it was easy for them to carry as they moved from place to place. Smoking is a method of curing whereby meat or fish is hung over smouldering wood chippings, usually of oak or alder. Smokehouses were often used by the tribes of the ancient world to preserve meat and then store it for the harsh winter months ahead. Aside from smoking, there is evidence that they also used other curing methods, such as salting.

Community

Communal Grounds
Communal Grounds
(att_bld_nomad_community_1)
Community Level 0
Campfires
Campfires
(att_bld_nomad_community_cooking_2)
Community Level 1
Meat Curer
Meat Curer
(att_bld_nomad_community_cooking_3)
Community Level 2
Preserved Food Wagons
Preserved Food Wagons
(att_bld_nomad_community_cooking_4)
Community Level 3
Bartering Grounds
Bartering Grounds
(att_bld_nomad_community_market_2)
Community Level 1
Nomadic Trade Depot
Nomadic Trade Depot
(att_bld_nomad_community_market_3)
Community Level 2
Nomadic Fairgrounds
Nomadic Fairgrounds
(att_bld_nomad_community_market_4)
Community Level 3
Wine Trader
Wine Trader
(att_bld_nomad_community_wine_2)
Community Level 1
Wine Storage Carts
Wine Storage Carts
(att_bld_nomad_community_wine_3)
Community Level 2
Wine Distributor
Wine Distributor
(att_bld_nomad_community_wine_4)
Community Level 3
Preserved Food Wagons

Building Name

Preserved Food Wagons

Level Name

att_bld_nomad_community_cooking_4

Building Chain

Community

Building Level

4

Create Time

5

Create Cost

8000

Require Technology

Willful Subjugation
Willful Subjugation

Effects

Wealth: +15% from animal husbandry buildings (force_to_force_own)
Food: +50 from reserves (force_to_force_own)
Growth: +10 when encamped (force_to_force_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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