Outfitter's CampGo into battle properly clad, and work the field just as well suited.
If one worker built both the ancient and modern worlds, it is the blacksmith. Tools of bronze and later iron enabled land to be cultivated, ships to be built, stone to be quarried, and wars to be fought with greater and more terrible savagery than ever before. Blacksmiths were ubiquitous: every community of note had a smithy turning out anything it needed. Smithing also encouraged trade, as the tin needed for bronze was not always a local resource. It was the move from bronze to iron that gave warriors an edge in combat, often quite literally. In the hands of a strong man, an iron sword could cleave through bronze armour and weaponry with suitably unfortunate results for its target.
Building NameOutfitter's Camp
Foreign Siege Experts
EffectsWealth: 550 from industry (force_to_force_building)
Integrity: -5 (force_to_force_own)
Armour smithing II: +10% armour for all unit recruits (force_to_force_own)
Weaponsmithing II: +10% melee damage for all unit recruits (force_to_force_own)
Provides Garrison Army
No Garrison Units
No Recruitable Units